Art from DnDPlaybook
Burning Sun Hold is a place for outcasts, making it perfect for Nezra Shyaashilara. She's technically both dromaar and aiuvarin, and so may not be quite so accepted anywhere else in Belkzen.
It's said she's related to the great Mahja Firehair, through her father's line. But Firehair's own teachings caution against seeking personal glory, so Nezra prefers to earn respect than inherit it.
Sarenrae worship almost defines Burning Sun Hold. Nezra worships both Firehair and Sarenrae, and has studied to become a cleric. More specifically, she's trained as a Slayer: one who battles undead. This is perfectly in keeping with Sarenrae's teachings, and it's a very practical career while the lich Tar-Baphon threatens the region. Moreover, it allows Nezra to fight for a united Belkzen without the athleticsm or toughness of a full-blooded orc.
Nezra is an elf (dromaar) for Pathfinder 2e, designed for use in the Triumph of the Tusk adventure path to compliment an existing party of martials.
She's a cloistered cleric that specialises in using the heal spell both to heal the living and harm the undead. Scroll Trickster dedication grants her some magical versatility, which will be useful as the party's only spellcaster.
Nezra has a slender frame and pointed ears of an elf with the green skin and strong facial features of an orc. Her wiry athleticism is a mix of of brawn and elf grace. She stands just over six feet tall, which is not too unusual for an elf or an orc. Her red hair is the main reason the rumour about her blood-relation to Mahja Firehair persists, though to most it's a joke more than a fact.
She does not have the confident swagger of an orc, or the alluring poise of an elf, but rather a slightly-awkward posture that betrays her cloistered life away from hard labour and social pressures.
Nezra travels light, wearing practical robes. Her gear is customised to keep dozens of scrolls at the ready. A rarely-used scimitar dangles at her side.
Like all characters, Nezra's personality may change as the campaign progresses.
Inspiration for the GM, if inspiration is required.
See this link on Pathbuilder2e. Be aware the plan may change over time.
The following variant rules and homebrew rules are in effect: